Concept Sketches Large Screens

 

Concept Sketches

Large Screen Touch Interaction


Context
Videowall systems are a highly visible component of any A/V installation. How do we make extremely large surfaces interactive for general audiences? The following sketches begin to explore this concept. 

 

 How do we begin to design public facing interfaces that allow for group participation? 

How do we begin to design public facing interfaces that allow for group participation? 

 How do we allow users to interact with extremely large surfaces, although they may only be able to physically reach a few different areas?  

How do we allow users to interact with extremely large surfaces, although they may only be able to physically reach a few different areas?  

Gesture: Dragging areas down to make interaction easier

 Two hand touch to signal interaction intent.

Two hand touch to signal interaction intent.

Hold, drag and release to define physical interaction.

By allowing the user to move content areas around, we make it easier for them to view and interact with content. 

Gesture: Dragging content to different areas that allows collaboration among multiple users

Hold and select item to signal interaction intent. 

Hold and drag item to new area of interaction. 

 Dragged item could expand to fill new space with additional details. This allows separate groups to view different pieces of information simultaneously. 

Dragged item could expand to fill new space with additional details. This allows separate groups to view different pieces of information simultaneously. 

Gesture: Two hand touch to expand/contract

Two hand touch to signal interaction intent. 

 Hold and drag in opposite directions to define interaction. 

Hold and drag in opposite directions to define interaction. 

 View items in greater or lesser detail. 

View items in greater or lesser detail. 

Gesture: Long press to bring menu items

 User presses and holds for three seconds with one hand to signal and define interaction. 

User presses and holds for three seconds with one hand to signal and define interaction. 

 User selects menu item which signals a mode. This could include rotating, removing, expanding, or sending to other devices/email/text etc for an omni channel experience. 

User selects menu item which signals a mode. This could include rotating, removing, expanding, or sending to other devices/email/text etc for an omni channel experience.